Effect plans
Every opener plays a show for each tier, on top of the card's own reveal: a wind-up while the card waits face down, and the hit as it turns. Out of the box that is SIGNATURE_EFFECTS, a different show for each of the six tiers. effects swaps it for one of six ready-made sets, a plan of your own, or nothing.
The six signature shows. Open them left to right.
The signature shows
Each tier is built from different effects, so a card is known by how it arrives and not only by its colour. No two tiers share more than a couple of effects, and the shows get longer as the tiers get rarer.
| Tier | While it waits face down | As it turns over |
|---|---|---|
| Common | nothing | slam, dust |
| Uncommon | nothing | ripples, leaves, fireflies +0.25s |
| Rare | converge | frost, hex, shards, rim +0.1s, glitter +0.35s |
| Epic | implosion | sigil, diamond, starburst, punch, spiral +0.1s, orbit +0.5s |
| Legendary | halo | flash, sunburst, pillar, shake, starburst +0.12s, coins +0.1s, beams +0.25s, embers +0.4s |
| Mythic | flicker, vignette +0.1s, converge +0.15s, implosion +0.3s | negative, nova, cracks, lightning, quake, chroma, comets +0.05s, flames +0.15s, lightning +0.5s, smoke +0.7s |
A tier of your own that is not one of the six gets the show of what it does: a quiet tier a common's, a loud one an epic's, and so on up.
Usage
import { CardPack, EFFECT_SETS } from "@react-cards-opening/ui";
// The signature shows: nothing to pass.
<CardPack cards={cards} opened={opened} onOpen={open} />;
// One of the ready-made sets instead.
<CardPack cards={cards} opened={opened} onOpen={open} effects={EFFECT_SETS.storm} />;
// The card's own reveal and nothing more.
<CardPack cards={cards} opened={opened} onOpen={open} effects={false} />;CardPack, CardSpin, CardCase, CardHunt and CardOpening all take it. With false, the reveal plays exactly its own thirteen effects.
5 cards inside. Press the pack.
The same pack under each ready-made set.
The six sets
| Set | Quiet tiers | Loud tiers | Legendary |
|---|---|---|---|
radiant | sparks | shockwave, halo, sparks | flash, nova, pillar, stardust, embers, quake |
arcade | pixels | ring-of-pixels, pixels, punch | negative, ring-of-pixels, pixels, coins, speedlines, shake |
festive | glitter | pulse, confetti | flash, starburst, fireworks, confetti, punch |
storm | ripples | lightning, shockwave, shake | flicker, lightning, heatwave, comets, rain, quake |
frost | glitter | hex, shards, halo | flash, hex, shards, aurora, snow, rim |
cinema | rim | flare, echo, focus | letterbox, flare, bloom, beams, stardust, echo |
A plan of your own
A key is either a tier's own id or what a tier does (quiet, loud, legendary, mythic, from its effect in your tiers). An id wins when both are there, so one plan fits a game with three tiers or seven, and one tier can still be singled out. A plan with no mythic key gives a mythic its legendary steps.
A step is an effect's name, which plays as the card turns, or a cue that says when: on: "hum" plays while the card waits face down, and delay holds it back by that many seconds.
import { SIGNATURE_EFFECTS, type EffectPlan } from "@react-cards-opening/ui";
const plan: EffectPlan = {
// Keep the signature shows, and change two tiers.
...SIGNATURE_EFFECTS,
rare: ["shockwave", "sparks", { effect: "glitter", delay: 0.3 }],
mythic: [
{ effect: "implosion", on: "hum" },
"negative",
"nova",
"quake",
{ effect: "fireworks", delay: 0.2 },
{ effect: "flames", delay: 0.4 },
],
};
<CardHunt cards={cards} opened={opened} onOpen={open} levels={levels} effects={plan} />;A plan can name effects of your own next to the library's. See an effect of your own.
When and where it plays
- In two moments.
humsteps start as the card stops in the middle of the screen, face down.turnsteps start with the card's own burst, 0.2 seconds into the flip. A card in a pack turns the moment it is pressed, so both play at the press. - Behind the card, on a layer of its own (
.rco-fx-layer, theeffectskey ofclassNames), centred on the card and sized to it. - In the tier's colour, with a lighter tint of it as the second colour for effects that use two.
- Never under reduced motion. The card still turns, and nothing else moves.