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Crack

The crack is the scan's payoff and the card's cue. The cell the reticle locked on lights up in the colour of what it holds, throws a ring and 18 sparks, and a beat later the card lifts out of it.

Nothing found yet

Press Scan. This one is epic, so the grid shakes as the cell cracks.

When it plays

It belongs to the scan, so it plays in a ScanGrid and a CardHunt, for every tier.

How it is built

The cell gets a 2 pixel ring and an 18 pixel glow in the tier's colour. A circle 160 pixels across scales up from nothing and fades over 0.8 seconds, and 18 squares fly out in an uneven ring over 0.95.

A loud find adds two things: the panel flashes, and the grid shakes 5 pixels each way for a quarter of a second.

The crack plays out on an undimmed page. The room only darkens 0.15 seconds after it ends, as the card leaves, so the find and the reveal read as two beats.

What changes it

  • The colour is the tier's. The shake and the flash belong to loud and legendary tiers.
  • seek() on the grid's handle returns the timeline, so the crack can be played with no card at all.

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