Effects
64 effects, and what they look like stacked. Every tile below is the library playing live, on a card of the tier it suits: press one to play it again.
Six signature shows
What every opener plays when told nothing: one show per tier, each built from different effects. They are a plan, and a plan can be swapped.
Every tile is the library, playing live. Press one to play it again.
Commonslamdust
Uncommonripplesleavesfireflies
Rareconvergefrosthexshardsrimglitter
Epicimplosionsigildiamondstarburstpunchspiralorbit
Legendaryhaloflashsunburstpillarshakestarburstcoinsbeamsembers
Mythicflickervignetteconvergeimplosionnegativenovacrackslightningquakechromacometsflamessmoke
Combinations
Stacks to take as they are or pull apart. The names under a tile are what to pass to play, or to put in a plan.
Dragon hoardhaloflashsunburstshakecoinsembers
Frozen lakeconvergefrosthexsnowshardsrim
Arcane circleimplosionsigilstarburstspiralorbit
Thunderheadflickervignettelightningquakerainchroma
Garden partyripplesbloomleavespetalsfireflies
Arcade jackpotnegativering-of-pixelspixelsspeedlinespunchcoins
New yearflashpulsefireworksconfettiglitter
Deep seatintsonaraurorabubblesripples
Phoeniximplosionnovaheatwavequakeflamesemberssmoke
Supernovaconvergeflashnovastarburstshakestardustcomets
Glitch dropflickerglitchscanlineschromapixelsecho
Spotlightletterboxspotlightslamdust
Northern lightshaloaurorastardustglitter
Shatteredcracksshockwavepunchshardsdust
Wishing wellripplesbloomfountaincoins
Comet showerfocusflarespeedlinescometsecho
Holy lighthalopillarraysbeamssparks
Fairy ringpulseorbitfirefliesglitter
Blizzardvignettefrostdiamondsnowrim
Impactnegativeslamshockwavecracksquakespeedlinesdust
Rose gardenhalobloompetalsglitter
Smoke and mirrorsfocusflareechosmoke
Sunrisetintsunburstraysflareembers
Storm of sparkslightningpulseshakesparksrim
Every effect
Each on its own, with the name that plays it. The library page has how to play, stack and write them.
Particles 24
Sparkssparks
Confetticonfetti
Embersembers
Starduststardust
Pixelspixels
Shardsshards
Fountainfountain
Bubblesbubbles
Snowsnow
Petalspetals
Cometscomets
Spiralspiral
Firefliesfireflies
Rain of lightrain
Orbitorbit
Implosionimplosion
Smokesmoke
Coinscoins
Fireworksfireworks
Glitterglitter
Pixel ringring-of-pixels
Dustdust
Leavesleaves
Flamesflames
Light 16
Raysrays
Beamsbeams
Halohalo
Flashflash
Lens flareflare
Spotlightspotlight
Auroraaurora
Sunburstsunburst
Bloombloom
Starburststarburst
Pillarpillar
Lightninglightning
Rim lightrim
Frostfrost
Sigilsigil
Crackscracks
Waves 11
Shockwaveshockwave
Ripplesripples
Pulsepulse
Sonarsonar
Hex wavehex
Diamond wavediamond
Ground slamslam
Convergeconverge
Heatwaveheatwave
Card echoecho
Novanova
Screen 13
Shakeshake
Quakequake
Punchpunch
Vignettevignette
Tinttint
Scanlinesscanlines
Glitchglitch
Chroma splitchroma
Letterboxletterbox
Flickerflicker
Speed linesspeedlines
Impact framenegative
Focus pullfocus
Go deeper
- Effects libraryPlay one, stack several, write your own.
- Effect plansWhich tier gets which of them, on any opener.
- EffectLayerA place to play them, on anything.
The card's own effects
Under whatever a plan adds, a reveal has thirteen effects of its own, in a fixed order. Each has a page.
All ten of the card's own effects in one reveal. Press it.
- FlightThe first move of every reveal: the card lifts out of the element it was found in and flies to the middle of the screen, face down.
- HumThe beat a face-down card holds before it turns: its edge lights up in its tier's colour, and it hops or shakes depending on how rare it is.
- FlipThe turn itself: the card straightens, rotates face up with a little overshoot, and its rows of text rise in one after another.
- BurstTwenty two square particles in the tier's colour thrown outward from the card as it turns face up.
- RaysA wheel of rays that opens behind a loud card as it turns and slowly rotates while the card is up.
- FlashA full-screen flash in the tier's colour the instant a legendary turns, and a softer one over the grid when a loud card is found.
- ShockwavesTwo glowing rings that expand from a legendary card as it turns, one a fifth of a second behind the other.
- Foil borderA conic gradient that spins behind a legendary card's edge, in the theme's own legendary colour, never a fixed gold.
- ShineA band of light that sweeps across a legendary card's face every couple of seconds, blended so it brightens what is under it.
- SparklesSixteen small diamonds around a legendary card that blink on and off in a random order while it is face up.
- Beam and lockThe scan's hunt: a beam sweeps the grid lighting each column, doubles back, and a reticle closes in on the cell that holds a card.
- CrackThe moment the scan lands: the cell flares in the card's colour, a ring rolls out, sparks fly, and a loud find shakes the whole grid.
- Found pulseWhat a grid looks like after the hunt: found cells breathe in their tier's colour, throw a spark now and then, and open their card on a press.
The order
| At | What happens | Who gets it |
|---|---|---|
| 0 s | Beam and lock, then the crack | the scan |
| +0.15 s | Flight, 0.75 s | every tier |
| then | Hum, 0.5 to 0.9 s | every tier |
| then | Flip, 0.6 s, with the burst 0.2 s in | every tier |
| with the flip | Rays | loud and legendary |
| with the flip | Flash, shockwaves, foil border, shine, sparkles | legendary |
| then | The hold: as long as the card takes to read | every tier |
| then | The landing, 0.6 s | every tier |
| after | Found pulse | the scan |
Rules they all follow
- Nothing is created mid-reveal. Every particle is in the page from the start, invisible. An effect only moves what is there.
- Only `transform`, `opacity` and shadows move. Nothing an effect does changes the page's layout.
- Tiles never change size. A cell lights up; it does not grow over its neighbours.
- Idle effects run only on screen, on the Web Animations API, so a grid further down the page costs nothing.
- The colour is the theme's. No effect names a colour of its own.